We start apps, keep them running, and build them with students. Here's what that looks like day to day, from the first conversation to a release with your name on it.
Most students finish a degree without ever releasing something people use. Here the apps are live, and they stay live after launch. The team is small, so you work directly with the people who started the studio, and what you build goes out under your name.
Four steps. The last one keeps going after launch.
- 01
Pitch or join
Bring an idea you want to see built, or pick up a product that's already moving.
- 02
Build it in a small team
Design, engineering, product and marketing sit together, and someone who has shipped an app before is always in the room.
- 03
Release it
All the way out: the App Store, Google Play, the web.
- 04
Keep it, and keep the credit
The app stays live after launch. Your name stays on it, and it becomes the portfolio piece that shows you can finish.
You don't have to write code. If you can help an app reach the people it's for, there's a place for you.
Engineering
Build the apps and the systems behind them, on mobile and on the web.
Design
Decide how a product looks and feels.
Product & research
Work out what to build next, then check it with the people who will use it.
Marketing & growth
Get each app in front of the people it's for, and give them a reason to come back.
Pitch an idea or join a team that's already building. Either way, tell us what you want to make.